Cloudpunk map4/28/2023 ![]() As Rania and Camus are new to the city, you learn about certain customs and underlining seediness along with them.Īt several points during the journey, you will have to make some moral decisions. Every delivery gives you chances to interact with new odd characters. Nivalis is fairly large, and while you can spend time exploring, the game is mostly story-driven. Still, it’s there if you want it, and by no means are you required to concern yourself with these items if you are only interested in getting through the main campaign. I didn’t feel there was much incentive to buy clothing as the camera is pulled away pretty far from your character, making any changes not really noticeable. While some of these items can help with bribing characters and advancing plot, others are purely cosmetic. Items can also be unlocked through side quests, while others can help you earn currency, known as “Lims.” Lims can also be acquired from completing jobs or simply entering city sections.īesides HOVA upgrades and maintenance, you can purchase food, drugs, clothing, or furniture for your apartment. Thankfully, your map displays any essential items you can collect or people of importance to talk to. It’s not a huge issue, but it made collecting particular objects feel like a bit of a chore at times. Many sections have various levels or parking places a reasonable distance from your destination. While some areas are intriguing to explore, traveling by foot can be rather tedious. On foot, you quickly realize the more dingy and sketchy streets that the city has to offer. ![]() It’s a fantastic soundtrack but also one that conveys the bleakness of Nivalis. Periodically you are given just the sounds of your HOVA and the city around you. In combination with this is the dark soundtrack, mostly consisting of various synth beats or droning ambiance. It’s a pretty striking art design and one that epitomizes cyberpunk. Organic material like character models and trees are represented with simple geometric voxel shapes, which feel at home in this broken digital world. Furthermore, different sections of Nivalis have their own identity and atmosphere, which the design of the environment reflects. Neon lights and hologram billboards top almost every towering building that comes into view. For another added layer of immersion, you’ll slowly run out of gas and need to refill at a station periodically, but again, this only happened a handful of times.įlying through Nivalis is a great way to experience the beautiful visuals that Cloudpunk features. Considering how many cars and buildings I ran into, I only went in for repairs twice during my playthrough. Luckily, the game isn’t too strict with this. On the other hand, flying your HOVA becomes much more entertaining when you have some proper upgrades installed, but you can’t drive too recklessly, or you will need to get it repaired. While exploring, it’s possible sometimes to find random items, merchants, food stands, or interesting characters to talk to. Parking lots are set up at each destination, which allows you to land and continue your delivery on foot. Controlling your HOVA feels natural and makes for easy traversal throughout the dark and intimidating futuristic landscape. Gameplay mostly consists of flying your car or HOVA through different sections of the city to pick up and deliver packages. After meeting several strange characters and repeatedly told not to ask about the contents of your delivery packages, she begins to suspect that Cloudpunk may be involved in various nefarious activities. With her artificially intelligent dog, Camus, uploaded into the flying car’s navigation system, you make deliveries for customers living in the rain-drenched city Nivalis. In Cloudpunk, you assume the role of Rania as she heads out on her first shift for the mobile delivery service Cloudpunk. Cloudpunk from developer Ion Lands and Publisher Maple Whispering Limited presents a scenario where a seemingly mundane occupation can lead to escalating circumstances and great moral dilemmas. ![]() We seem to be in the age of cyberpunk where developers are doing anything they can to distinguish themselves from other titles in the genre, which I’m definitely not opposed to.
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